Published by David Carrington on January 27, 2010 01:03 pm
under Personal
I’m a big fan of Modern Warfare 2 (on the Xbox 360) and here’s typically how I play.
| Build |
Description |
| Loud
SCAR w/ nade launcher
Stinger
Claymore
Stun Grenade
Scavenger
Hardline
Ninja Pro |
This is my main build, I use it about 75% of the time. Here’s why:
- No aim. I find the iron sights on the SCAR assault rifle to be perfectly adequate. I used to like using the red dot sight but now I rarely have that on.
- Nade launcher? This is one of the few things I change quite a bit with this build. Sometimes I bring heartbeat sensor, FMJ or ACOG. Typically the nade launcher is most useful – it’s certainly the fastest way to deal with riot shield users
- I shoot down pretty much everything, UAVs, Counter UAVs, helicopters, planes and if I happen to already have a Stinger out and ready to fire I’ll try taking out the fast care package choppers too. The key point here is, yes, you can take out UAV drones and I do that very often! You may only get +50 points but the benefit for your team is well worth it. Oh, and I choose stingers over the other launchers because it has two shots.
- Claymores are not just for killing! This is important, since I play so much with sound in the game, I use the distinctive “click” to notify me where players are, even if they’ve got Scrambler perk and the mine doesn’t go off straight away.
- I don’t actually use flash and stun grenades very much. I throw them into bunkers and rooms every so often, and if I see an ammo pack (see Scavenger next) then I’ll sometimes throw one into the distance before I pick it up in the off chance it will hit someone. (Did you know, your aim changes to show you’ve hit someone with the grenade).
- Scavenger perk is what makes this build work. Every person that dies drops an ammo pack giving me a 50% resupply of ammo (I think it’s about that, maybe more). Essentially it means I have infinite supplies of all my equipment.
- Hardline gives me a little extra edge on killstreak rewards and I like them a lot, so this is my favourite secondary perk.
- Ninja Pro is a key part in my gameplay! As I said, I play heavily by sound and the Pro version of this perk drastically quietens your footsteps. The counter to this perk is Sitrep Pro which is a very rare perk and makes footsteps louder again.
|
| Louder
SCAR w/ nade launcher
Stinger
Semtex
Stun Grenade
Sleight of Hand
Stopping Power
Ninja Pro |
This is my build for when I want to mix things up a bit. It’s very similar to my normal Loud build with a few exceptions:
- No scavenger means I’m more careful with ammo, although stopping power helps with bullets.
- Sleight of hand is good, but Pro gives quicker ADS (aim down sights). That, combined with stopping power means I can sometimes take someone out before they can aim. The sleight of hand is also great in combination with the nade launcher.
- Semtex – just for a change of scene to be honest
|
| Loser
SCAR w/ silencer
Stinger
Semtex
Stun Grenade
Sleight of Hand
Cold Blooded
Ninja Pro |
Loser is my quiet build and it’s used when I’m getting my butt kicked. It’s closest to the Louder build except:
- I use a silencer, Cold Blooded and Ninja Pro to stay off radar.
- I use stingers to take out enemy killstreaks again, even though they can’t see me. It’s all about helping your team.
|
| Long
Intervention w/ heartbeat sensor
N/A
Claymore
Flash Grenade
One Man Army
Stopping Power
Steady Aim Pro |
There’s only a few of maps I’ll snipe on but this build is great use of OMA in my opinion:
- Key point: One Man Army perk means I use this as a temporary class! You lose the ability to carry a secondary weapon but can change to another class whenever you feel like it (just once, unless that class also has OMA). I’ll spawn with it and take out a few people but typically switch to another class when they get closer (Loud / Louder). Sometimes I’ll even spawn, lay down the claymore somewhere useful, throw a flash grenade, and change class straight away.
- Heartbeat sensor helps me be aware of my local environment even when I’m scoped (by sound). Red dots on radar with no green? I’ll probably switch.
- I’m not a great sniper so Stopping Power helps take down targets and Steady Aim Pro lets you hold your breath longer while scoped.
- On rare occasions I’ll switch the heartbeat sensor to thermal scope.
|
| Temp
|
Since my main classes are so fixed, I don’t tend to mix them up too much. Here’s a few temporary classes I set up when I’m bored or to build up experience on rarely used weapons:
- LMG build with any light machine gun, often with heartbeat sensor and grip (bling perk)
- A runner/melee build with Marathon, Lightweight, Commando, akimbo SMGs and a pistol.
- Something like the louder build but with an ACOG FAMAS assault rifle and a shotgun – for extra range
|
Some general tips:
- As I mentioned above, you can shoot down UAV and counter-UAV drones. This helps your team significantly.
- Learn the maps. I went as far as to watch a youtube walkthrough video for each map to learn some of the areas. It made me a much better player on Highrise and opened my eyes to the non-house areas on Estate.
- Aim! 20% of my shots are on target according to the leaderboard stats. Even when I play lasertag games in real life I typically have a higher hit ratio than most others. I can’t say for sure if this is a) because I don’t blindfire bullets all over, or b) because I’m a good shot
- FMJ is a fun weapon addition and really works. I often use FMJ on my Loud build to do clever stuff like a) blindfire through barrels, b) shoot the explosive barrel in the main Afghan bunker from outside – wiping out every in there, c) taking out people in the Terminal plane.
- Blow stuff up. Blow up cars to kill people beside them, blow up any big gas cylinders (especially in Terminal and Highrise) where you know there’s someone camping.
- Lie down to avoid being shot, especially when stunned. More effective against bad players.
- Play dead – works amazingly well sometimes.
- Turn a corner and aim where you expect an enemy to be. When you’re moving you should always be aware of where an enemy might be. There’s a bunker around he next bend? You should be aiming at the window/door already. You’re walking out into the open? Take a brief scan of rooftops or other places you expect to be shot from.
- Move, cover, then move again. Your running distance is fairly short but that’s not a bad thing. Run with the intention of zig zagging (slightly) to cover. Never aim to run all the way down one street without thinking someone probably saw you walk in.
- AC130 lasts 30 seconds. You can a) hide, b) shoot it down with 3 shots from launchers, or c) die lots. I typically go for b.