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	<title>David Carrington &#187; TwitMW2Frenzy</title>
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	<link>http://davidcarrington.co.uk</link>
	<description>UK web developer that loves phones</description>
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		<title>My MW2 builds</title>
		<link>http://davidcarrington.co.uk/2010/01/my-mw2-builds/</link>
		<comments>http://davidcarrington.co.uk/2010/01/my-mw2-builds/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 13:03:53 +0000</pubDate>
		<dc:creator>David Carrington</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[MW2]]></category>
		<category><![CDATA[TwitMW2Frenzy]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://davidcarrington.co.uk/?p=270</guid>
		<description><![CDATA[I&#8217;m a big fan of Modern Warfare 2 (on the Xbox 360) and here&#8217;s typically how I play. Build Description Loud SCAR w/ nade launcher Stinger Claymore Stun Grenade Scavenger Hardline Ninja Pro This is my main build, I use it about 75% of the time. Here&#8217;s why: No aim. I find the iron sights [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a big fan of Modern Warfare 2 (on the Xbox 360) and here&#8217;s typically how I play.</p>
<p><span id="more-270"></span></p>
<table>
<thead>
<tr>
<th>Build</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Loud</strong></p>
<p>SCAR w/ nade launcher</p>
<p>Stinger</p>
<p>Claymore</p>
<p>Stun Grenade</p>
<p>Scavenger</p>
<p>Hardline</p>
<p>Ninja Pro</td>
<td>This is my main build, I use it about 75% of the time. Here&#8217;s why:</p>
<ul>
<li>No aim. I find the iron sights on the SCAR assault rifle to be perfectly adequate. I used to like using the red dot sight but now I rarely have that on.</li>
<li>Nade launcher? This is one of the few things I change quite a bit with this build. Sometimes I bring heartbeat sensor, FMJ or ACOG. Typically the nade launcher is most useful &#8211; it&#8217;s certainly the fastest way to deal with riot shield users</li>
<li>I shoot down pretty much <em>everything</em>, UAVs, Counter UAVs, helicopters, planes and if I happen to already have a Stinger out and ready to fire I&#8217;ll try taking out the fast care package choppers too. The key point here is, yes, you can take out UAV drones and I do that very often! You may only get +50 points but the benefit for your team is well worth it. Oh, and I choose stingers over the other launchers because it has two shots.</li>
<li>Claymores are not just for killing! This is important, since I play so much with <em>sound</em> in the game, I use the distinctive &#8220;click&#8221; to notify me where players are, even if they&#8217;ve got Scrambler perk and the mine doesn&#8217;t go off straight away.</li>
<li>I don&#8217;t actually use flash and stun grenades very much. I throw them into bunkers and rooms every so often, and if I see an ammo pack (see Scavenger next) then I&#8217;ll sometimes throw one into the distance before I pick it up in the off chance it will hit someone. (Did you know, your aim changes to show you&#8217;ve hit someone with the grenade).</li>
<li>Scavenger perk is what makes this build work. Every person that dies drops an ammo pack giving me a 50% resupply of ammo (I think it&#8217;s about that, maybe more). Essentially it means I have infinite supplies of all my equipment.</li>
<li>Hardline gives me a little extra edge on killstreak rewards and I like them a lot, so this is my favourite secondary perk.</li>
<li>Ninja <em>Pro</em> is a key part in my gameplay! As I said, I play heavily by <em>sound</em> and the Pro version of this perk drastically quietens your footsteps. The counter to this perk is Sitrep Pro which is a very rare perk and makes footsteps louder again.</li>
</ul>
</td>
</tr>
<tr>
<td><strong>Louder</strong></p>
<p>SCAR w/ nade launcher</p>
<p>Stinger</p>
<p>Semtex</p>
<p>Stun Grenade</p>
<p>Sleight of Hand</p>
<p>Stopping Power</p>
<p>Ninja Pro</td>
<td>This is my build for when I want to mix things up a bit. It&#8217;s very similar to my normal Loud build with a few exceptions:</p>
<ul>
<li>No scavenger means I&#8217;m more careful with ammo, although stopping power helps with bullets.</li>
<li>Sleight of hand is good, but Pro gives quicker ADS (aim down sights). That, combined with stopping power means I can sometimes take someone out before they can aim. The sleight of hand is also great in combination with the nade launcher.</li>
<li>Semtex &#8211; just for a change of scene to be honest</li>
</ul>
</td>
</tr>
<tr>
<td><strong>Loser</strong></p>
<p>SCAR w/ silencer</p>
<p>Stinger</p>
<p>Semtex</p>
<p>Stun Grenade</p>
<p>Sleight of Hand</p>
<p>Cold Blooded</p>
<p>Ninja Pro</td>
<td>Loser is my quiet build and it&#8217;s used when I&#8217;m getting my butt kicked. It&#8217;s closest to the Louder build except:</p>
<ul>
<li>I use a silencer, Cold Blooded and Ninja Pro to stay off radar.</li>
<li>I use stingers to take out enemy killstreaks again, even though they can&#8217;t see me. It&#8217;s all about helping your team.</li>
</ul>
</td>
</tr>
<tr>
<td><strong>Long</strong></p>
<p>Intervention w/ heartbeat sensor</p>
<p>N/A</p>
<p>Claymore</p>
<p>Flash Grenade</p>
<p>One Man Army</p>
<p>Stopping Power</p>
<p>Steady Aim Pro</td>
<td>There&#8217;s only a few of maps I&#8217;ll snipe on but this build is great use of OMA in my opinion:</p>
<ul>
<li>Key point: One Man Army perk means I use this as a temporary class! You lose the ability to carry a secondary weapon but can change to another class whenever you feel like it (just once, unless that class also has OMA). I&#8217;ll spawn with it and take out a few people but typically switch to another class when they get closer (Loud / Louder). Sometimes I&#8217;ll even spawn, lay down the claymore somewhere useful, throw a flash grenade, and change class straight away.</li>
<li>Heartbeat sensor helps me be aware of my local environment even when I&#8217;m scoped (by sound). Red dots on radar with no green? I&#8217;ll probably switch.</li>
<li>I&#8217;m not a great sniper so Stopping Power helps take down targets and Steady Aim <em>Pro</em> lets you hold your breath longer while scoped.</li>
<li>On rare occasions I&#8217;ll switch the heartbeat sensor to thermal scope.</li>
</ul>
</td>
</tr>
<tr>
<td><strong>Temp</strong></p>
<ul>
<li>Anything</li>
</ul>
</td>
<td>Since my main classes are so fixed, I don&#8217;t tend to mix them up too much. Here&#8217;s a few temporary classes I set up when I&#8217;m bored or to build up experience on rarely used weapons:</p>
<ul>
<li>LMG build with any light machine gun, often with heartbeat sensor and grip (bling perk)</li>
<li>A runner/melee build with Marathon, Lightweight, Commando, akimbo SMGs and a pistol.</li>
<li>Something like the louder build but with an ACOG FAMAS assault rifle and a shotgun &#8211; for extra range</li>
</ul>
</td>
</tr>
</tbody>
</table>
<p>Some general tips:</p>
<ul>
<li>As I mentioned above, you <em>can</em> shoot down UAV and counter-UAV drones. This helps your team significantly.</li>
<li>Learn the maps. I went as far as to watch a youtube walkthrough video for each map to learn some of the areas. It made me a much better player on Highrise and opened my eyes to the non-house areas on Estate.</li>
<li>Aim! 20% of my shots are on target according to the leaderboard stats. Even when I play lasertag games in real life I typically have a higher hit ratio than most others. I can&#8217;t say for sure if this is a) because I don&#8217;t blindfire bullets all over, or b) because I&#8217;m a good shot</li>
<li>FMJ is a fun weapon addition and really works. I often use FMJ on my Loud build to do clever stuff like a) blindfire through barrels, b) shoot the explosive barrel in the main Afghan bunker from outside &#8211; wiping out every in there, c) taking out people in the Terminal plane.</li>
<li>Blow stuff up. Blow up cars to kill people beside them, blow up any big gas cylinders (especially in Terminal and Highrise) where you know there&#8217;s someone camping.</li>
<li>Lie down to avoid being shot, especially when stunned. More effective against bad players.</li>
<li>Play dead &#8211; works amazingly well sometimes.</li>
<li>Turn a corner and aim <em>where you expect an enemy to be</em>. When you&#8217;re moving you should always be aware of where an enemy <em>might</em> be. There&#8217;s a bunker around he next bend? You should be aiming at the window/door already. You&#8217;re walking out into the open? Take a brief scan of rooftops or other places you expect to be shot from.</li>
<li>Move, cover, then move again. Your running distance is fairly short but that&#8217;s not a bad thing. Run with the intention of zig zagging (slightly) to cover. Never aim to run all the way down one street without thinking someone probably saw you walk in.</li>
<li>AC130 lasts 30 seconds. You can a) hide, b) shoot it down with 3 shots from launchers, or c) die lots. I typically go for b.</li>
</ul>
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